Any satellites in your network can be programmed to warn you of enemy attacks, you can set what ships to detect for and what kind of warning it sends. This allows you to link your advanced satellites into a network to report enemy activity in sectors. All sectors and stations are only locked temporarily, and will unlock again after a few minutes. With this blacklist, they also avoid having two or more ships fly to a station for the same deal (as only one ship ever makes that deal). Mk3 traders are able to maintain a blacklist of sectors that they won't pick as destinations for any flights. This service is not cheap, but the labour saving is surely worth each credit. takes care of the purchase, delivery and construction of ordered Stations, without the need for the customer to permanently observe the building process or even to be present in the building sector. To clear entrepreneurs of their exhausting everyday work, the Hephaistos Corp. is a Terran universe-wide working corporation, which specialises in building stations. The Bonus Pack includes the following scripts from X3: Terran Conflict:Īdditionally, the following scripts are also included: #X3 albion prelude reddit freeI hope this covers the basics, but feel free to ask if there's anything specific you want to know.The Bonus Pack for X3: Albion Prelude is now available. Stations and ships will respawn out of thin air, and the only thing you can do that will change anything is to piss off a race enough for them to shoot you on sight. The X-universe is fairly static, and the player can't really affect it in any sort of meaningful way. They're useful for some plot missions and late game combat missions, but other than that there's no real use for them beyond ingame e-peen. Some are basic, some advanced and some are quite rare and thus hard to come by.Īnd whats the use of having large military fleets ? I'm gonna try to avoid spoilers, in case you want to progress naturally through the game, but it requires eleven different resources in various quantities. The most resource intensive thing in the game is a station the player get as a plot reward. Trading with a station while in space require the Trading System Extension upgrade. Player owned stations never require secondary resources.Īll factories will however show you a list of the resources they need, what they produce and what they have in stock if you either dock or contact them and open the trade menu (or management menu if it's a station you own). These aren't necessary to make the factory run, and in reality they're just there for the player to dump excess stuff. #X3 albion prelude reddit pdfSome NPC stations also list secondary resources. This Survival Guide is also available in PDF format from our Downloads section. One example is warheads, as they need cloth rimes, which is produced by rimes factories, which in turn needs energy and delaxian wheat (a tier 1 food item). This recipe is pretty much universal, with some rare exceptions requiring an extra step. Most advanced items require energy cells, a tier 2 food item, ore and/or silicon. Some require energy and an additional resource. Some factories require only energy cells to run. The food items are race specific, and they're not interchangeable, so you need to keep it straight and get the right food for the right factory. The basic resources are energy cells, ore, silicon, tier 1 food items and tier 2 food items, and with these you can make anything in the universe. The product tree in X3 is, at its core, farily simple. for example Product A and Product B need to go to Station x which then makes Product C Additionally, Does anyone have a guide that shows what the factory or ware tree is.
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